![]() ![]() Razer’s handheld will join rival Logitech’s G Cloud, which is also aiming to serve cloud gaming converts with an Android-based all-in-one device arriving next month.Because an Android handheld can play only native games that have been ported to mobile, it instead relies on support for cloud services like Xbox Cloud Gaming, Nvidia GeForce Now, and others (but not Google Stadia, which is shutting down in January) while leaning on emulation to deliver retro titles. These devices are aiming for emulation fans and cloud gaming early adopters.The company’s new handheld will be unveiled next month in partnership with Verizon and Qualcomm. On Wednesday, gaming peripheral maker Razer joined the growing number of hardware makers intent on entering the handheld race to compete with the likes of the Nintendo Switch and Valve Steam Deck. But we’re starting to move toward that ideal, and announcements this week nudged us even closer. The holy grail, in which almost every screen you own can play or stream any game you want, is still far off. My experience highlighted a persistent problem in the game industry - taking all your games (and those games’ social connections and save files) with you as you go - that a growing number of device makers and platform owners have been trying to solve for years, some more admirably than others. ![]() Even though I had my Switch, an iPhone, and an iPad, leaving my gaming PC and PS5 at home meant taking extended pauses from my growing Valorant addiction, my dedicated Destiny 2 clan, and the almost nightly hangouts I have with friends over Discord and PlayStation voice chat. I just returned from a nearly two-week vacation on Monday, and it felt like an eternity had passed in gaming time. ![]()
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